home *** CD-ROM | disk | FTP | other *** search
- > Actualy Joe, it has to do with polygon sorting, as well as cell
- >sorting. With a simple room, this breakup process is quite easy, it's when
- >you get into complex shapes (like underground laberinths, castles, etc..)
- >that you have real problems breaking things up. Arn't you glad I do the
- >buildings? hehe..
-
-
- Hmm. I could be wrong but this sorta sounds like something I was doing. I had
- some maps which had to be broken up..sorta thing. 8)
-
- Scott
-
-